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Starting Gp2x development

January 23rd, 2006 · 2 Comments · Programming

I now have my GP2X development environment set up using DevKit gp2x MacOS. I managed to find the appropriate SDL libraries and I was able to build and run most of the sample code I’ve tried.

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2 responses so far ↓

  • 1 Greg Allen // Feb 1, 2006 at 6:49 pm

    Where did you “find the appropriate SDL libraries”? Could you please point me to them? I’ve been writing some SDL stuff for the GP2X, but so far can only run it on my Mac.

  • 2 mike (56 comments.) // Feb 1, 2006 at 6:56 pm

    I’m using theoddbots libs which you can download from http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,1,0,0,19,1207.

    I’m still having trouble with SDL_mixer, though. Anything that uses it still has several undefined symbols.