<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: iPhone SDK restrictions</title>
	<atom:link href="http://mcdevzone.com/2008/03/07/iphone-sdk-restrictions/feed/" rel="self" type="application/rss+xml" />
	<link>http://mcdevzone.com/2008/03/07/iphone-sdk-restrictions/</link>
	<description>Reality has a liberal bias</description>
	<pubDate>Sat, 26 Jul 2008 02:52:10 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: Golem.de-Forum :: Java kommt aufs iPhone :: IPhone SDK Restrictions</title>
		<link>http://mcdevzone.com/2008/03/07/iphone-sdk-restrictions/#comment-13100</link>
		<dc:creator>Golem.de-Forum :: Java kommt aufs iPhone :: IPhone SDK Restrictions</dc:creator>
		<pubDate>Mon, 10 Mar 2008 10:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://mcdevzone.com/2008/03/07/iphone-sdk-restrictions/#comment-13100</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s).   [mcdevzone.com]   Genau das macht aber die JVM, Java Bytecode interpretieren       Neues Thema   [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://mcdevzone.com/home/.jambalaya/mcdev/mcdevzone.com/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s).   [mcdevzone.com]   Genau das macht aber die JVM, Java Bytecode interpretieren       Neues Thema   [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eugenia</title>
		<link>http://mcdevzone.com/2008/03/07/iphone-sdk-restrictions/#comment-13097</link>
		<dc:creator>Eugenia</dc:creator>
		<pubDate>Sun, 09 Mar 2008 09:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://mcdevzone.com/2008/03/07/iphone-sdk-restrictions/#comment-13097</guid>
		<description>I &lt;a href="http://eugenia.gnomefiles.org/2008/03/09/the-iphone-sdk/" rel="nofollow"&gt;blogged&lt;/a&gt; about it too. Pretty problematic.</description>
		<content:encoded><![CDATA[<p>I <a href="http://eugenia.gnomefiles.org/2008/03/09/the-iphone-sdk/">blogged</a> about it too. Pretty problematic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grumpy Gamer</title>
		<link>http://mcdevzone.com/2008/03/07/iphone-sdk-restrictions/#comment-13133</link>
		<dc:creator>Grumpy Gamer</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://mcdevzone.com/2008/03/07/iphone-sdk-restrictions/#comment-13133</guid>
		<description>&lt;!--%kramer-pre%--&gt;We'll see if more interesting games start to show up.  If Apple truly doesn't care what you sell, then this could be a very interesting platform for adventure games.  Hell of a lot better than the developer economics of the DS/PSP.The iPhone SDK says"No interpreted code may be downloaded and used in an Application...".  I don't know of any modern game that doesn't use some kind of interpreted scripting language.  I'm pretty sure this was not Apple's intention, but we'll see how they deal with it.Dear lord I will be so happy when Spore finally ships.&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a class="technorati-balloon" href="http://www.technorati.com/cosmos/search.html?url="><img src="http://static.technorati.com/images/bubble_h17.gif" class="technorati-balloon" alt="links from Technorati" style="border:0;" /></a>We&#8217;ll see if more interesting games start to show up.  If Apple truly doesn&#8217;t care what you sell, then this could be a very interesting platform for adventure games.  Hell of a lot better than the developer economics of the DS/PSP.The iPhone SDK says&#8221;No interpreted code may be downloaded and used in an Application&#8230;&#8221;.  I don&#8217;t know of any modern game that doesn&#8217;t use some kind of interpreted scripting language.  I&#8217;m pretty sure this was not Apple&#8217;s intention, but we&#8217;ll see how they deal with it.Dear lord I will be so happy when Spore finally ships.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mobile Phones</title>
		<link>http://mcdevzone.com/2008/03/07/iphone-sdk-restrictions/#comment-13134</link>
		<dc:creator>Mobile Phones</dc:creator>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://mcdevzone.com/2008/03/07/iphone-sdk-restrictions/#comment-13134</guid>
		<description>&lt;!--%kramer-pre%--&gt;iPhone SDK restrictions   March 7th, 2008 at 05:36pm Under UncategorizedTechLuver.comwrote an interesting post today on Hereâ€™s a quick excerpt iPhone SDK restrictions Friday, March 7, 2008 I finally downloaded the iPhone SDK and Iâ€™ve been exploring it all day. However, the license has some serious restrictions which may affect our&lt;!--%kramer-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a class="technorati-balloon" href="http://www.technorati.com/cosmos/search.html?url="><img src="http://static.technorati.com/images/bubble_h17.gif" class="technorati-balloon" alt="links from Technorati" style="border:0;" /></a>iPhone SDK restrictions   March 7th, 2008 at 05:36pm Under UncategorizedTechLuver.comwrote an interesting post today on Hereâ€™s a quick excerpt iPhone SDK restrictions Friday, March 7, 2008 I finally downloaded the iPhone SDK and Iâ€™ve been exploring it all day. However, the license has some serious restrictions which may affect our</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.272 seconds -->
