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Entries Tagged as 'Programming'
New version of theme is available
September 6th, 2006 · 3 Comments · Programming, Web
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My life just got more difficult
September 5th, 2006 · Comments Off · Macintosh, Programming
My company switched their source control from Visual SourceSafe (which I accessed using SourceOffsite) to Team Foundation Server (VSTS). Since XCode has no built-in support or plugins for either system, I always worked locally, did a checkout of any files changed locally, and then checked in my changes (after merging, if necessary). It was easy [...]
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Mac OS X Internals
July 7th, 2006 · Comments Off · Macintosh, Programming
My copy of Mac OS X Internals: A Systems Approach arrived today. I’ve been buried in it most of the day. This is the first book I’ve seen that really goes deeply into how OS X works.
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A Tip for QA
May 25th, 2006 · Comments Off · Programming
“It Doesn’t Work” is not a useful bug report.
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Busy week
April 30th, 2006 · Comments Off · Programming
I had a very busy week trying to implement a feature and this week will be more of the same. Tomorrow morning I have a conference call at 9AM.
I curse the person at Netscape who invented proxy auto configuration. You can’t simply read & parse a .pac file - you need a javascript interpreter to [...]
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Python
March 16th, 2006 · 1 Comment · Programming
I’ve started learning Python, which I’ve wanted to do for a long time. One thing that always bothered me about it is that whitespace is significant. Unlike most languages where blocks are delimited by begin..end or {…}, in Python a block is delimited by all statements being indented the same amount. Am I the only [...]
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A real stumper
March 16th, 2006 · Comments Off · Programming
I’ve run into a puzzling problem that’s kept me stumped for several days. I have a command-line tool that simply can’t be debugged. I’ve built it with optimizations turned off and debugging symbols enabled, but it won’t stop at any breakpoints, even if I put a breakpoint at the first line of main().
Someone suggested adding [...]
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GP2X Development Tools
March 2nd, 2006 · Comments Off · Programming
I finally set up a working GP2X development environment on my Intel Mac. I’ve uploaded the build script & libraries here. The libraries won’t build cleanly on a Mac, so I built them on my Linux box.
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Developing GP2X software on an Intel Mac
February 28th, 2006 · Comments Off · Programming
I spent most of the weekend building Intel native GP2X development tools using ooPo’s build scripts. Most of it wouldn’t build as is, so I had to do lots of manual tweaking to get it to build. I finally got a working set of tools, and my next step was to hack the script so [...]
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MacIntel hacking
February 8th, 2006 · Comments Off · Programming
CAUTION: extreme geekiness ahead…
I’ve been attempting to build WINE on my iMac Core Duo. I’m just using the raw wine source code, although someone has Mac patches for it. I ran into difficulty with context_i386.c, which contains functions that obtain the register contents from a process using ptrace. Unfortunately the register structure & PT_GETREGS isn’t [...]
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Starting Gp2x development
January 23rd, 2006 · 2 Comments · Programming
I now have my GP2X development environment set up using DevKit gp2x MacOS. I managed to find the appropriate SDL libraries and I was able to build and run most of the sample code I’ve tried.
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CPU Usage update
December 5th, 2005 · Comments Off · Drupal, Programming
The changes I made to MacMegasite seem to have helped the CPU usage situation. It’s reduced the CPU usage by each execution of PHP.CGI by at least 50% as well as reducing the overall CPU usages. Here are the resource usage stats for the last few days, only counting CPU usage by PHP.CGI.
Date
Total CPU time
# [...]
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Lightweight Drupal home page
December 2nd, 2005 · 1 Comment · Drupal, Programming
I’ve cleaned up my code for MacMegasite’s new page by breaking it up into separate include files for the left & right sidebars. The entire code is less than 50 lines and uses only a single database query and no calls to Drupal code.
Continue reading for the full code
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Random Image Theme
November 8th, 2005 · Comments Off · Programming, Web
I’m still getting lots of email about my random image theme, so I’ve added a lot more information here explaining how it works and how to modify it. I’ll probably add a link to that page somewhere.
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New category & feed
October 18th, 2005 · Comments Off · Macintosh, Programming, Web
I’ve created a new category, Mac x86 for all of my posts about porting to Intel. You can also subscribe to a feed for that category only here
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Porting to Intel V
October 18th, 2005 · Comments Off · Programming
For any networking code, make sure you’re using htonl & htons when building a socket address structure. If you look at the structure you’re passing to connect(), the IP address & port should appear reversed. Dealing with these byte ordering issues can be very confusing. Always be aware of what byte order is expected for [...]
Tags:Mac x86
Porting to Intel IV - W00t!
October 14th, 2005 · Comments Off · Programming
I got a major part of my application working on the Intel Mac.
Here are a few macros I came up with to handle the byte ordering issues when reading & writing binary data from a file:
#define W(w) ((unsigned short)w)
#define WSWAP(w) (W((W(w) << 8 ) | (W(w) [...]
Tags:Mac x86
Porting to Intel III
October 12th, 2005 · Comments Off · Programming
The XCode debugger (and gdb) will confuse you with word & long values. For example, I have an IP address & port stored as the bytes 00 50 c0 a8 0 64 (that’s 192.168.0.100:80). Displaying memory in the debugger will show it as a8c05000 00006400 if you use the default word size of 4. [...]
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Porting to Intel II
October 11th, 2005 · Comments Off · Programming
Never assume Macs are big-endian. I found code which uses #ifdef __MAC__ to decide whether byte order swapping is required - that’s just plain wrong.
Tags:Mac x86
Porting to Intel
October 7th, 2005 · Comments Off · Programming
An IP address is not a long int - it’s 4 bytes. Doing something like this is bad:
sprintf(buf,”%ld.%ld.%ld.%ld”, (ip>>24) & 255, (ip>>16) & 255, (ip>> 8 ) & 255, ip & 255);
Tags:Mac x86

